The PDMA Glossary for New Product Development
©Product Development & Management Association, 2006, reprinted with permission.
Acknowledgment: Some of the definitions for terms in this glossary
have been adapted from the glossary in New
Products Management, by C. Merle Crawford and C. Anthony Di Benedetto.
Terms, phrases, and definitions generously have been contributed to this
list by the PDMA
Board of Directors, the design teams for the PDMA Body of Knowledge, the editors and authors of The
PDMA ToolBooks 1 and 2 for New Product Development (John Wiley & Sons,
2002, 2004), the editors and authors of The
PDMA Handbook of New Product Development, both 1st and 2nd editions (John Wiley & Sons,
1996, 2004) and several other individuals knowledgeable in the science, skills
and art of new product development. We thank all of these volunteer contributors
for their continuing support.
Accidental Discovery: New designs, ideas, and developments resulting
from unexpected insight, which can be obtained either internal or external
to the organization.
Adoption Curve: The phases through which consumers or a market proceed
in deciding to adopt a new product or technology. At the individual level,
each consumer must move from a cognitive state (becoming aware of and
knowledgeable about), to an emotional state (liking and then preferring
the product) and into a conative, or
behavioral state (deciding and then
purchasing the product). At the market level, the new product is first
purchased by the innovators in the marketplace, which are generally thought
to constitute about 2.5% of the market. Early adopters (13.5% of the market)
are the next to purchase, followed by the early majority (34%), late majority
(34%) and finally, the laggards (16%).
Affinity Charting: A "bottom-up" technique for discovering
connections between pieces of data. An individual or group starts with
one piece of data (say, a customer need). They then look through the rest
of the data they have (say, statements of other customer needs) to find
other data (needs) similar to the first, and place it in the same group.
As they come across pieces of data that differ from those in the first
group, they create a new category. The end result is a set of groups where
the data contained within a category is similar, and the groups all differ
in some way. See also Qualitative Cluster Analysis.
Alliance: Formal arrangement with a separate company for purposes of
development, and involving exchange of information, hardware, intellectual
property, or enabling technology. Alliances involve shared risk and reward
(e.g., co-development projects). (S
ee also Chapter 11 of The PDMA HandBook 2nd Edition).
Alpha Test: Pre-production product testing to find and eliminate the
most obvious design defects or deficiencies, usually in a laboratory setting
or in some part of the developing firmís regular operations, although
in some cases it may be done in controlled settings with lead customers.
See also beta test and gamma test.
Alpha Testing: A crucial "first look" at the initial design, usually done in-house. The results of the Alpha test either confirm that the product performs according to its specifications or uncovers areas where the product is deficient. The testing environment should try to simulate the conditions under which the product will actually be used as closely as possible. The Alpha test should not be performed by the same people who are doing the development work. Since this is the first "flight" for the new product, basic questions of fit and function should be evaluated. Any suggested modifications or revisions to the specifications should be solicited from all parties involved in the evaluation and considered for inclusion. Since the testing is done in-house, special care must be taken to remain as objective as possible.
Analytical Hierarchy Process (AHP): A decision-making tool for complex,
multi-criteria problems where both qualitative and qua
ntitative aspects
of a problem need to be incorporated. AHP clusters decision elements according
to their common characteristics into a hierarchical structure similar
to a family tree or affinity chart. The AHP process was designed by T.L.
Saaty.
Analyzer: A firm that follows an imitative innovation strategy, where
the goal is to get to market with an equivalent or slightly better product
very quickly once someone else opens up the market, rather than to be
first to market with new products or technologies. Sometimes called an
imitator or a "fast follower."
Anticipatory Failure Determination (AFD): A failure analysis method.
In this process, developers start from a particular failure of interest
as the intended consequence and try to devise ways to assure that the
failure always happens reliably. T
hen the developers use that information
to develop ways to better identify steps to avoid the failure.
Applications Development: The iterative process through which software
is designed and written to meet the needs and requirements of the user
base or the process of enhancing or developing new products.
Architecture: See "product architecture."
As-Is-Map: A version of a process map depicting how an existing process actually operates. This may differ substantially from documented guidelines.
Asynchronous Groupware: Softwa
re used to help people work as groups,
but not requiring those people to work at the same time.
Attribute Testing: A quantitative market research technique in which respondents are asked to rate a detailed list of product or category attributes on one or more types of scales such as relative importance, current performance, current satisfaction with a particular product or service, for the purpose of ascertaining customer preferences for some attributes over others, to help guide the design and development process. Great care and rigor should be taken in the development of the list of attributes, and it must be neither too long for the respondent to answer comfortably or too short such that it lumps too many ideas together at too high a level.
Audit: When applied to new product development, an audit is an appraisal
of the effectiveness of the processes by which the new product was developed
and brought to market. (see Chapter 14 of The PDMA ToolBook 1)
Augmented Product: The Core Product, plus all other sources of product
benefits, such as service, warranty, and image.
Autonomous Team: A completely self-sufficient project team with very
little, if any, link to the funding organization. Frequently used as an
organizational model to bring a radical innovation to the marketplace.
Sometimes called a "tiger" team.
Awareness: A measure of the percent of target customers who are aware
that the new product exists. Awareness is variously defined, including
recall of brand, recognition of brand, recall of key features or positioning.
Back-up: A project that moves forward, either in synchrony or with a
moderate time-lag, and for the same marketplace, as the lead project to
provide an alternative asset should the lead project fail in development.
A back-up has essentially the same mechanism of action performance as
the lead project. Normally a company would not advance both the lead and
the back-up project through to the market place, since they would compete
directly with each other.
Balanced Scorecard: A comprehensive performance measurement technique
that balances four performance dimensions: 1. Customer perceptions of
how we are performing; 2. Internal perceptions of how we are doing at
what we must excel at; 3. Innovation and learning performance; 4. Financial
performance.
Baton-Passing Process: See Relay-Race Process.
Benchmarking: A process of collecting process performance data, generally
in a confidential, blinded fashion, from a number of organizations to
allow them to assess their performance individually and as a whole.
Benefit: A product attribute expressed in terms of what the user gets
from the product rather than its physical characteristics or features.
Benefits are often paired with specific features, but they need not be.
Best Practice: Methods, tools or techniques that are associated with
improved performance. In new product development, no one tool or technique
assures success; however a number of them are associated with higher probabilities
of achieving success. Best practices likely are at least somewhat context
specific. Sometimes called "effective practice."
Best Practice Study: A process of studying successful organizations
and selecting the best of their actions or processes for emulation. In
new product development it means finding the best process practices, adapting
them and adopting them for internal use. (See Chapter 36 in the PDMA HandBook 2nd Edition, Chapter 33 in The PDMA HandBook, Griffin, "PDMA Research on New Product Development Practices: Updating Trends and Benchmarking Best Practices," JPIM, 14:6, 429-458, November, 1997, and "Drivers of NPD Success: The 1997 PDMA Report," PDMA, October, 1997)
Beta Test: An external test of pre-production products. The purpose
is to test the product for all functions in a breadth
of field situations
to find those system faults that are more likely to show in actual use
than in the firmís more controlled in-house tests before sale to the general
market. See also field test.
Beta Testing: A more extensive test than the Alpha, performed by real users and customers. The purpose of Beta testing is to determine how the product performs in an actual user environment. It is critical that real customers perform this evaluation, not the firm developing the product or a contracted testing company. As with the Alpha test, results of the Beta Test should be carefully evaluated with an eye toward any needed modifications or corrections.
Bill of Materials (BOM): A listing of all subassemblies, intermediate parts, and raw materials that go into a parent assembly, showing the quantity of each required to make an assembly.
Bowling Alley - An early growth stage strategy which emphasizes focusing on specific niche markets, building a strong position in those markets by delivering clearly differentiated "whole products" and using that niche market strength as leverage point for conquering conceptually neighboring niche markets. Success in the Bowling alley is predicated on building product leadership via customer intimacy.
Brainstorming: A group method of creative problem-solving frequently
used in product concept generation. There are many modifications in format,
each variation with its own name. The basis of all of these methods uses
a group of people to creatively generate a list of ideas rel
ated to a
particular topic. As many ideas as possible are listed before any critical
evaluation is performed. (See Chapters 16 and 17 in The PDMA HandBook 2nd Edition.)
Brand: A name, term, design, symbol, or any other feature that identifies
one sellerís good or service as distinct from those of other sellers.
The legal term for brand is trademark. A brand may identify one
item, a family of items, or all items of that seller.
Brand Development Index (BDI): A measure of the relative strength of
a brandís sales in a geographic area. Computationally, BDI is the percent
of total national brand sales that occur in an area divided by the percent
of U.S. households that reside in that area.
Breadboard: A proof-of-concept modeling technique that represents how
a product will work, but not how a product will look.
Break-even Point: The point in the commercial life of a product when
cumulative development costs are recovered through accrued profits from
sales.
Business Analysis: An analysis of the business situation surrounding
a proposed project. Usually includes financial forecasts in terms of discounted
cash flows, net present values or internal rates of returns.
Business Case: The re
sults of the market, technical and financial analyses,
or up-front homework. Ideally defined just prior to the "go to development"
decision (gate), the case defines the product and project, including the
project justification and the action or business plan. (See Chapter 21 of The PDMA HandBook 2nd Edition).
Business Management Team: Top functional managers and business unit head who work together throughout the design of the decision-flow component of a stage-gate process.
Business-to-Business: Transactions with non-consumer purchasers such
as
manufacturers, resellers (distributors, wholesalers, jobbers and retailers,
for example) institutional, professional and governmental organizations.
Frequently referred to as "industrial" businesses in the past.
Buyer: The purchaser of a product, whether or not he or she will be
the ultimate user. Especially in business-to-business markets, a purchasing
agent may contract for the actual purchase of a good or service, yet never
benefit from the function(s) purchased.
Buyer Concentration: The degree to which purchasing power is held by
a relatively small percentage of the total number of buyers in the market.
Cannibalization: That portion of the demand for a new product that comes
from the erosion of the demand for (sales of) a current product the firm
markets. (See Chapter 34 in The PDMA HandBook 2nd Edition).
Capacity Planning: A forward-looking activity that monitors the skill
sets and effective resource capacity of the organization. For product
development, the objective is to manage the flow of projects through development
such that none of the functions (skill sets) creates a bottleneck to timely
completion. Necessary in optimizing the project portfolio.
Category Development Index (CDI): A measure of the relative strength of a category's sales in a geographic area. Computationally, it is the percent of total national category sales that occur in an area divided by the percent of U.S. households in that area.
Centers of Excellence: A geographic or organizational group with an
acknowledged technical, business, or competitive competency.
Certification: A process for formally acknowledging that someone has
mastered a body of knowledge on a subject. In new product development,
the PDMA has created and manages a certification process to become a New
Product Development Professional (NPDP).
Champion: A person who takes a passionate interest in seeing that a
particular process or product is fully developed and marketed. This informal
role varies from situations calling for little more than stimulating awareness
of the opportunity to extreme cases where the champion tries to force
a project past the strongly entrenched internal resistance of company
policy or that of objecting parties. (see Chapter 5 in The PDMA ToolBook 1st Edition.)
Change Equilibrium: A balance of organizational forces that either drives or impedes change.
Charter: A project team document defining the context
, specific details,
and plans of a project. It includes the initial business case, problem
and goal statements, constraints and assumptions, and preliminary plan
and scope. Periodic reviews with the sponsor ensure alignment with business
strategies. (see also Product Innovation Charter)
Checklist: A list of items used to remind an analyst to think of all
relevant aspects. It finds frequent use as a tool of creativity in concept
generation, as a factor consideration list in concept screening, and to
ensure that all appropriate tasks have been completed in any stage of
the product development process.
Chunks: The building blocks of product architecture. They are made up
of inseparable physical elements. Other terms for chunks may be modules
or major subassemblies.
Classification: A systematic arrangement into groups or classes based on natural relationships.
Clockspeed: The evolution rate of different industries. High clockspeed
industries, like electronics, see multiple generations of products within
short time periods, perhaps even within 12 months. In low clockspeed industries,
like the chemical industry, a generation of products may last as long
as 5 or even 10 years. It is believed that high clockspeed industries
can be used to understand the dynamics of change that will in the long
run affect all industries, much l
ike fruit flies are used to understand
the dynamics of genetic change in a speeded-up genetic environment, due
to their short life spans.
Cognitive Modeling: A method for producing a computational model for
how individuals solve problems and perform tasks, which is based on psychological
principles. The modeling process outlines the steps a person goes through
in solving a particular problem or completing a task, which allows one
to predict the time it will take or the types of errors an individual
may make. Cognitive models are frequently used to determine ways to improve
a user interface to minimize interaction errors or time by anticipating
user behavior.
Cognitive Walkthrough: Once a model of the steps or tasks a person must
go through to complete a task is constructed, an expert can role play
the part of a user to cognitively "walk through" the userís
expected experience. Results from this walk-through can help make human-product
interfaces more intuitive and increase product usability.
Collaborative Product Development: When two firms work together to develop
and commercialize a specialized product. The smaller firm may contribute
technical or creative expertise, while the larger firm may be more likely
to c
ontribute capital, marketing, and distribution capabilities. When
two firms of more equal size collaborate, they may each bring some specialized
technology capability to the table in developing some highly complex product
or system requiring expertise in both technologies. Collaborative product
development has several variations. In customer collaboration, a supplier
reaches out and partners with a key or lead customer. In supplier collaboration,
a company partners with the provider(s) of technologies, components, or
services to create an integrated solution. In collaborative contract manufacturing,
a company contracts with a manufacturing partner to produce the intended
product. Collaborative development (also known as co-development) differs
from simple outsourcing in its levels of depth of partnership in that
the collaborative firms are linked in the process of delivering the final
solution to the intended customer.
Co-location: Physically locating project personnel in one area, enabling
more rapid and frequent decision-making and communication among them.
Commercialization: The process of taking a new product from development
to market. It generally includes production launch and ramp-up, marketing
materials and program development, supply chain dev
elopment, sales channel
development, training development, training, and service and support development. (See Chapter 30 of The PDMA HandBook 2nd Edition).
Competitive Intelligence: Methods and activities for transforming disaggregated
public competitor information into relevant and strategic knowledge about
competitorsí position, size, efforts and trends. The term refers to the
broad practice of collecting, analyzing, and communicating the best available
information on competitive trends occurring outside oneís own company.
Computer-Aided Engineering (CAE): Using computers in designing, analyzing
and manufacturing a product or process. Sometimes refers more narrowly
to using computers just at the engineering analysis stage.
Computer-Aided Design (CAD): A technology that allows designers and
engineers to use computers for their design work. Early programs enabled
2-dimensional (2-D) design. Current programs allow designers to work in
3-D (3 dimensions), and in either wire or solid models.
Computer-Enhanced Creativity: Using specially-designed computer software
that aids in the process of recording, recalling and reconstructing ideas
to speed up the new product development process.
Concept: A clearly written and
possibly visual description of the new
product idea that includes its primary features and consumer benefits,
combined with a broad understanding of the technology needed.
Concept Generation: The processes by which new concepts, or product
ideas, are generated. Sometimes also called idea generation or ideation.
(See Chapters 15 and 17 in The PDMA HandBook 2nd Edition.)
Concept Optimization: A research approach that evaluates how specific
product benefits or features contribute to a conceptís overall appeal
to consumers. Results are used to select from the options investigated
to construct the most appealing concept from the consumerís perspective.
Concept Screening: The evaluation of potential new product concepts during the discovery phase of a product development project. Potential concepts are evaluated for their fit with business strategy, technical feasibility, manufacturability, and potential for financial success.
Concept Statement: A verbal or pictorial statement of a concept that
is prepared for presentation to consumers to get their reaction prior
to development.
Concept Study Activity: The set of product development tasks in which
a concept is given enough examination to determine if there are substantial
unkno
wns about the market, technology or production process.
Concept Testing: The process by which a concept statement is presented
to consumers for their reactions. These reactions can either be used to
permit the developer to estimate the sales value of the concept or to
make changes to the concept to enhance its potential sales value. (See Chapter 6 in The PDMA HandBook 2nd Edition)
Concurrency: Carrying out separate activities of the product development
process at the same time rather than sequentially.
Concurrent Engineering (CE): When product design and manufacturing process
development occur concurrently in an integrated fashion, using a cross-functional
team, rather than sequentially by separate functions. CE is intended to
cause the development team to consider all elements of the product life
cycle from conception through disposal, including quality, cost, and maintenance,
from the projectís outset. Also called simultaneous engineering. (See Chapter 30 of The PDMA HandBook 1st Edition.)
Conjoint Analysis: Conjoint analysis is a market research technique in which respondents are systematically presented with a rotating set of product descriptions, each of which contains a rotating set of attributes and levels of those attributes. By asking re
spondents to choose their preferred product and/or to indicate their degree of preference from within each set of options, conjoint analysis can determine the relative contribution to overall preference of each variable and each level. The two key advantages of conjoint analysis over other methods of determining importance are: 1) the variables and levels can be either continuous (e.g. weight) or discreet (e.g. color), and 2) it is just about the only valid market research method for evaluating the role of price, i.e. how much someone would pay for a given feature (See Chapter 18 of The PDMA HandBook 2nd Edition).
Consumer: The most generic and all-encompassing term for a firmís targets.
The term is used in either the business-to-business or household context
and may refer to the firmís current customers, competitorsí customers,
or current non-purchasers with similar needs or demographic characteristics.
The term does not differentiate between whether the person is a buyer
or a user target. Only a fraction of consumers will become customers.
Consumer Market: The purchasing of goods and services by individuals
and for household use (rather than for use in business settings). Consumer
purchases are generally made by individual decision-makers, either for
themselves or others in the family.
Co
nsumer Need: A problem the consumer would like to have solved. What
a consumer would like a product to do for them.
Consumer Panels: Specially recruited groups of consumers whose longitudinal
category purchases are recorded via the scanner systems at stores.
Contextual Inquiry: A structured qualitative market research method
that uses a combination of techniques from anthropology and journalism.
Contextual inquiry is a customer needs discovery process that observes
and interviews users of products in their actual environment.
Contingency Plan: A plan to cope with events whose occurrence, timing
and severity cannot be predicted.
Continuous Improvement: The review, analysis and rework directed at
incrementally improving practices and processes. Also called Kaizen.
Continuous Innovation: A product alteration that allows improved performance
and benefits without changing either consumption patterns or behavior.
The productís general appearance and basic performance do not functionally
change. Examples include fluoride toothpaste and higher computer speeds.
Continuous Learning Activity: The set of activities involving an objective
examination of how a product development project is progressing or how
it was carried out to permit process changes to simplify its remaining
steps or improve the product being developed or its schedule. (see also
Learning Organization)
Contract Developer: An external provider of product development services.
Controlled Store Testing: A method of test marketing where specialized
companies are employed to handle product distribution and auditing rather
than using the companyís normal sales force.
Convergent Thinking: A technique generally performed late in the initial
phase of idea generation to help funnel the high volume of ideas created
through divergent thinking into a small group or single idea on which
more effort and analysis will be focused.
Cooperation (Team Cooperation): The extent to which team members actively
work together in reaching team level objectives.
Coordination Matrix: A summary chart that identifies the key stages
of a development project, the goals, and key activities within each stage,
and who (what function) is responsible for each.
Core Benefit Proposition (CBP): The central benefit or purpose for which
a consumer buys a product. The CBP may come either from the physical good
or service, or it may come from augmented dimensions of the product.
(see
also Value Proposition) (See Chapter 3 of The PDMA ToolBook 1st Edition.)
Core Competence: That capability at which a company does better than
other firms, which provides them with a distinctive competitive advantage
and contributes to acquiring and retaining customers. Something that a
firm does better than other firms. The purest definition adds "and
is also the lowest cost provider."
Corporate Culture: The "feel" of an organization. Culture
arises from the belief system through which an organization operates.
Corporate cultures are variously described as being authoritative, bureaucratic,
and entrepreneurial. The firmís culture frequently impacts the organizational
appropriateness for getting things done.
Cost of Goods
Sold (COGS or CGS): The direct costs (labor and materials)
associated with producing a product and delivering it to the marketplace.
Creativity: "An arbitrary harmony, an expected astonishment, a
habitual revelation, a familiar surprise, a generous selfishness, an unexpected
certainty, a formable stubbornness, a vital triviality, a disciplined
freedom, an intoxicating steadiness, a repeated initiation, a difficult
delight, a predictable gamble, an ephemeral solidity, a
unifying difference,
a demanding satisfier, a miraculous expectation, and accustomed amazement."
(George M. Prince, The Practice of Creativity, 1970) Creativity
is the ability to produce work that is both novel and appropriate.
Criteria: Statements of standards used by decision-makers at decision
gates. The dimensions of performance necessary to achieve or surpass for
product development projects to continue in development. In the aggregate,
these criteria reflect a business unitís new product strategy. (See Chapters 21 and 29 of The PDMA ToolBook 2nd Edition.)
Critical Assumption: An explicit or implicit assumption in the new product
business case that, if wrong, could undermine the viability of the opportunity.
Critical Path: The set of interrelated activities that must be completed
for the project to be finished successfully can be mapped into a chart
showing how long each task takes, and which tasks cannot be started before
which other tasks are completed. The critical path is the set of linkages
through the chart that is the longest. It determines how long a project
will take.
Critical Path Scheduling: A project management technique, frequently
incorporated into various software programs, which puts all im
portant
steps of a given new product project into a sequential network based on
task interdependencies.
Critical Success Factors: Those critical few factors that are necessary
for, but donít guarantee, commercial success. (See Chapter 1 of The PDMA HandBook 2nd Edition).
Cross-Functional Team: A team consisting of representatives from the
various functions involved in product development, usually including members
from all key functions required to deliver a sucessful product, typically
including marketing, engineering, manufacturing/operations, finance, purchasing,
customer support, and quality. The team is empowered by the departments
to represent each functionís perspective in the development process. (See Chapters 9 and 10 in The PDMA HandBook 2nd Edition and Chapter 6 in The PDMA ToolBook 1.)
Cross Sections: An explanation of a part that is referenced by slicing through the area that needs to be explained.
Crossing the Chasm: Making the transition to a mainstream market from
an early market dominated by a few visionary customers (sometimes also
called innovators or lead adopters). This concept typically applies to
the adoption of new, market creating technology-based products and services.
Customer: One who purchases or uses your firmís products or services.
Customer-based Success: The extent to which a new product i
s accepted
by customers and the trade.
Customer Needs: Problems to be solved. These needs, either expressed
or yet-to-be articulated, provide new product development opportunities
for the firm. (See Chapter 14 in The PDMA HandBook 2nd Edition.)
Customer Perceived Value (CPV): The result of the customerís evaluation
of all the benefits and all the costs of an offering as compared to that
customerís perceived alternative. It is the basis on which customers decide
to buy things. (See Chapter 4 of The PDMA ToolBook.)
Customer Site Visits: A qualitative market research technique for uncovering
customer needs. The method involves going to a customerís work site, watching
as a person performs functions associated with the customer needs your
firm wants to solve, and then debriefing that person about what they did,
why they did those things, the problems encountered as they were trying
to perform the function, and what worked well. (See Chapters 15 and 16 of The PDMA HandBook 2nd Edition.)
Customer Value Added Ratio: The ratio of WWPF (worth what paid for)
for your products to WWPF for your competitorsí products. A ratio above
1 indicates superior value compared to your competitors.
Cycle Time: The
length of time for any operation, from start to completion.
In the new product development sense, it is the length of time to develop
a new product from an early initial idea for a new product to initial
market sales. Precise definitions of the start and end point vary from
one company to another, and may vary from one project to another within
the company. (See Chapter 12 of The PDMA HandBook 2nd Edition.)
Dashboard: A typically colored graphical presentation of a projectís
status or a portfolioís status by project resembling a vehicleís dashboard.
Typically, red is used to flag urgent problems, yellow to flag impending
problems, and green to signal on projects on track.
Data: Measurements taken at the source of a business process.
Database: An electronic gathering of information organized in some way
to make it easy to search, discover, analyze, and manipulate.
Decision Screens: Sets of criteria that are applied as checklists or
screens at new product decision points. The criteria may vary by stage
in the process. (See Chapter 7 in The PDMA ToolBook 1 and Chapter 21 of The PDMA HandBook 2nd Edition.)
Decision Tree: A diagram used for making decisions in business or computer
programming. The "branches" of the tree diagram represent choices
with associated risk
s, costs, results, and outcome probabilities. By calculating
outcomes (profits) for each of the branches, the best decision for the
firm can be determined.
Decline Stage: The fourth and last stage of the product life cycle.
Entry into this stage is generally caused by technology advancements,
consumer or user preference changes, global competition or environmental
or regulatory changes. (See Chapter 34 of The PDMA HandBook 2nd Edition).
Defenders: Firms that stake out a product turf and protect it by whatever
means, not necessarily through developing new products.
Deliverable: The output (such as test reports, regulatory approvals,
working prototypes or marketing research reports) that shows a project
has achieved a result. Deliverables may be specified for the commercial
launch of the product or at the end of a development stage.
Delphi Processes: A technique that uses iterative rounds of consensus
development across a group of experts to arrive at a forecast of the most
probable outcome for some future state.
Demographic: The statistical description of a human population. Characteristics
included in the description may include gender, age, education level,
and marital status, as well as various behavi
oral and psychological characteristics.
Derivative Product: A new product based on changes to an existing product
that modifies, refines, or improves some product features without affecting
the basic product architecture or platform.
Design for the Environment (DFE): The systematic consideration of environmental
safety and health
issues over the productís projected life cycle in the
design and development process.
Design for Excellence (DFX): The systematic consideration of ALL relevant
life cycle factors, such as manufacturability, reliability, maintainability,
affordability, testability, etc., in the design and development process.
Design for Maintainability (DFMt): The systematic consideration of maintainability
issues over the productís projected life cycle in the design and development
process.
Design for Manufacturability (DFM): The systematic consideration of
manufacturing issues in the design and development process, facilitating
the fabrication of the productís components and their assembly into the
overall product.
Design of Experiments (DOE): A statistical method for evaluating multiple
product and process design parameters simultaneously rather than one parameter
at a t
ime.
Design to Cost: A development methodology that treats costs as an independent
design parameter, rather than an outcome. Cost objectives are established
based on customer affordability and competitive constraints.
Design Validation: Product tests to ensure that the product or service
conforms to defined user needs and requirements. These may be performed
on working prototypes or using computer simulations of the finished product.
Development: The functional part of the organization responsible for
converting product requirements into a working product. Also, a phrase
in the overall concept to market cycle where the new product or service
is developed for the first time.
Development Change Order (DCO): A document used to implement changes
during product development. It spells out the desired change, the reason
for the change and the consequences to time to market, development cost,
and to the cost of producing the final product. It gets attached to the
projectís charter as an addendum.
Development Teams: teams formed to take one or more new products from concept through development, testing and launch.
Digital Mock-Up: An electronic model of the product created with a solids
modeling program. Mock
ups can be used to check for interface interferences
and component incompatibilities. Using a digital mock-up can be less expensive
than building physical prototypes.
Discontinuous Innovation: Previously unknown products that establish
new consumption patterns and behavior changes. Examples include microwave
ovens and the cellular phones.
Discounted Cash-Flow (DCF) Analysis: One method for providing an estimate
of the current value of future incomes and expenses projected for a project.
Future cash flows for a number of years are estimated for the project,
and then discounted back to the present using forecast interest rates.
Discrete Choice Experiment: A quantitative market research tool used
to model and predict customer buying decisions.
Dispersed Teams: Product development teams that have members working
at different locations, across time zones, and perhaps even in different
countries.
Distribution: The method and partners used to get the product (or service)
from where it is produced to where the end user can buy it.
Divergent Thinking: Technique performed early in the initial phase of
idea generation that expands thinking processes to generate, record and
recall a high volume of new
or interesting ideas.
Dynamically Continuous Innovation: A new product that changes behavior,
but not necessarily consumption patterns. Examples include Palm Pilots,
electric toothbrushes, and electric haircurlers.
Early Adopters: For new products, these are customers who, relying on
their own intuition and vision, buy into new product concepts very early
in the life cycle. For new processes, these are organizational entities
that were willing to try out new processes rather than just maintaining
the old.
Economic Value Added (EVA): The value added to or subtracted from shareholder
value during the life of a project.
Empathic Design: A 5-step method for uncovering customer needs and sparking ideas for new concepts. The method involves going to a customerís work site, watching as he or she performs functions associated with the customer needs your firm wants to solve, and then debriefing the customer about what they did, why they did those things, the problems they encountered as they were trying to perform the function, and what worked well. By spending time with customers, the team develops empathy for the problems customers encounter trying to perform their daily tasks. See also Customer Site Visits.
Engineering Design: A function in the product creation process where
a good or service is configured and specific form is decided.
Engineering Model: The combination of hardware and software intended
to demonstrate the simulated functioning of the intended product as currently
designed.
Enhanced New Product: A form of derivative product. Enhanced products
include additional features not previously found on the base platform,
which provide increased value to consumers.
Entrance Requirement: The document(s) and reviews required before any
phase of a stages and gates development process can be started. (See Chapter
7 of The PDMA ToolBook 1.)
Entrepreneur: A person who initiates, organizes, operates, assumes the
risk and reaps the potential reward for a new business venture.
Ethnography: A descriptive, qualitative market research methodology
for studying the customer in relation to his or her environment. Researchers
spend time in the field observing customers and their environment to acquire
a deep understanding of the lifestyles or cultures as a basis for better
understanding their needs and problems. (See Customer Site Visits and Chapter 15 in The PDMA HandBook 2nd Edition.)
Event: Marks the point in time when a task is completed.
Event Ma
p: A chart showing important events in the future that is used
to map out potential responses to probable or certain future events.
Excursion: An idea generation technique to force discontinuities into
the idea set. Excursions consist of three generic steps: 1. Step away
from the task; 2. Generate disconnected or irrelevant material; 3. Force
a connection back to the task.
Exit Requirement: The document(s) and reviews required to complete a
stage of a stages and gates development process. (See Chapter 7 of The PDMA ToolBook 1 and Chapter 21 of The PDMA HandBook 2nd Edition.)
Exit Strategy: A pre-planned process for deleting a product or product
line from the firmís portfolio. At a minimum it includes plans for clearing
inventory out of the supply chain pipeline at a minimum of losses, continuing
to provide for after-sales parts supply and maintenance support, and converting
customers of the deleted product line to a different one. (See Chapter 34 of The PDMA HandBook 2nd Edition.)
Explicit Customer Requirement: What the customer asks for in a product.
Extrusion: A manufacturing process that utilizes a softened billet of material that is forced through a shape (or die) to allow for a continuous form, much like spaghetti.
Factory Cost: The cost of producing the product in the production locat
ion
including materials, labor and overhead.
Failure Mode Effects Analysis (F
MEA): A technique used at the
development stage to determine the different ways in which a product may
fail, and evaluating the consequences of each type of failure.
Failure Rate: The percentage of a firmís new products that make it to
full market commercialization, but which fail to achieve the objectives
set for them.
Feasibility Activity: The set of product development tasks in which major unknowns are examined to produce knowledge about how to resolve or overcome them or to clarify the nature of any limitations. Sometimes called exploratory investigations.
Feasibility Determination: The set of product development tasks in which
major unknowns (technical or market) are examined to produce knowledge
about how to resolve or overcome them or to clarify the nature of any
limitations. Sometimes called exploratory investigation.
Feature: The solution to a consumer need or problem. Features provide
benefits to consumers. The handle (feature) allows a laptop computer to
be carried easily (benefit). Usually any one of several different features
will be chosen to meet a customer need. For example, a carrying case with
shoulder straps is another feature that allows a laptop computer to be
carried easily.
Feature Creep: The tendency for designers or engineers to add more capability,
functions and features to a product as development proceeds than were
originally intended. These additions frequently cause schedule slip, development
cost increases, and produc
t cost increases.
Feature Roadmap: The evolution over time of the performance attributes associated with a product. Defines the specific features associated with each iteration/generation of a product over its lifetime, grouped into releases (sets of features that are commercialized). See also, "Product Life-Cycle Management" and "Cadence Plans".
Field Testing: Product use testing with users from the target market
in the actual context in which the product will be used.
Financial Success: The extent to which a new product meets its profit,
margin, and return on investment goals.
Firefighting: An unplanned diversion of scarce resources, and the reassignment
of some of them to fix problems discovered late in a productís development
cycle (See Repenning, JPIM, September 2001).
Firm-Level Success: The aggregate impact of the firmís proficiency at
developing and commercializing new products. Several different specific
measures may be used to estimate performance. (See Chapter 36 in The PDMA HandBook 2nd Edition).
First-to-Market: The first product to create a new product category
or a substantial subdivision of a category.
Flexible Gate: A permissive or permeable gate in a Stage-Gate™
process that is l
ess rigid than the traditional "go-stop-recycle"
gate. Flexible gates are useful in shortening time-to-market. A permissive
gate is one where the next stage is authorized although some work in the
almost-completed stage has not yet been finished. A permeable gate is
one where some work in a subsequent stage is authorized before a substantial
amount of work in the prior stage is completed. (Robert G. Cooper, JPIM,
1994)
Focus Groups: A qualitative market research technique where 8 to 12
market participants are gathered in one room for a discussion under the
leadership of a trained moderator. Discussion focuses on a consumer problem,
product, or potential solution to a problem. The results of these discussions
are not projectable to the general market.
Forecast: A prediction, over some defined time, of the success or failure
of implementing a business planís decisions derived from an existing strategy. (See Chapter 23 of The PDMA HandBook 2nd Edition.)
Function: (1) An abstracted description of work that a product must
perform to meet customer needs. A function is something the product or
service must do. (2) Term describing an internal group within which resides
a basic business capability such as engineering.
Functional Elements: The individual operations that a product performs.
These elements are often used to describe a product schematically.
Functional Pipeline Management: Optimizing the flow of projects through
all functional areas in the context of the companyís priorities.
Functional Reviews: A technical evaluation of the product and the development process from a functional perspective (such as mechanical engineering or manufacturing), in which a group of experts and peers review the product design in detail to identify weaknesses, incorporate lessons learned from past products, and make decisions about the direction of the design going forward. The technical community may perform a single review that evaluates the design from all perspectives, or individual functional departments may conduct independent reviews.
Functional Schematic: A schematic drawing that is made up of all of
the functional elements in a product. It shows the productís functions
as well as how material, energy, and signal flow through the product.
Functional Testing: Testing either an element of or the complete product
to determine whether it will function as planned and as actually used
when sold.
Fuzzy Front End: The messy "getting started" period of product
developmen
t, when the product concept is still very fuzzy. Preceding the
more formal product development process, it generally consists of three
tasks: strategic planning, concept generation, and, especially, pre-technical
evaluation. These activities are often chaotic, unpredictable, and unstructured.
In comparison, the subsequent new product development process is typically
structured, predictable, and formal, with prescribed sets of activities,
questions to be answered, and decisions to be made. (See Chapter 6 of The PDMA HandBook 2nd Edition.)
Fuzzy Gates: Fuzzy gates are conditional or situational, rather than
full "go" decisions. Their purpose is to try to balance timely
decisions and risk management. Conditional go decisions are "go,"
subject to a task being successfully completed by a future, but specified,
date. Situational gates have some criteria that must be met for all projects,
and others that are only required for some projects. For example, a new-to-the
world product may have distribution feasibility criteria that a line extension
will not have. (R.G. Cooper, JPIM, 1994) (See also Flexible Gates)
Gamma Test: A product use test in which the developers measure the extent
to which the item meets the needs of the target custo
mers, solves the
problems(s) targeted during development, and leaves the customer satisfied.
Gamma / In-Market Testing: Not to be confused with Test Marketing (which is an overall determination of marketability and financial viability), the In-Market Test is an evaluation of the product itself and its marketing plan through placement of the product in a field setting. Another way of thinking about this is to view it as an in-market test using a real distribution channel in a constrained geographic area or two, for a specific period of time, with advertising, promotion and all associated elements of the marketing plan working. In addition to an evaluation of the features and benefits of the product, the components of the marketing plan are tested in a real world environment to make sure they deliver the d
esired results. The key element being evaluated is the synergy of the product and the marketing plan, not the individual components. The Market test should deliver a more accurate forecast of dollar and unit sales volume, as opposed to the approximate range estimates produced earlier in the Discovery phase. It should also produce diagnostic information on any facet of the proposed launch that may need adjustment, be it product, communications, packaging, positioning, or any other element of the launch plan.
Gantt Chart: A horizontal bar chart used in project scheduling and mana
gement
that shows the start date, end date and duration of tasks within the project.
Gap Analysis: The difference between projected outcomes and desired
outcomes. In product development, the gap is frequently measured as the
difference between expected and desired revenues or profits from currently
planned new products if the corporation is to meet its objectives.
Garage Bill Scheduling: A scheduling tool that details every task, no matter how small, that must be completed to achieve a deliverable.
Gate: The point at which a management decision is made to allow the
product development project to proceed to the next stage, to recycle back
into the current stage to better complete some of the tasks, or to terminate.
The number of gates varies by company. (See Chapter 21 in The PDMA HandBook 2nd Edition).
Gatekeepers: The group of managers who serve as advisors, decision-makers
and investors in a Stage-Gate™ process. Using established business
criteria, this multifunctional group reviews new product opportunities
and project progress, and allocates resources accordingly at each gate.
This group is also commonly called a Product Approval Committee or Portfolio
Management Team.
Graceful Degradation: When a product, system or design slides into defective
operation a little at a time, while providing ample opportunity to take
corrective prev
entative action or protect against the worst consequences
of failure before it happens. The opposite is catastrophic failure.
Gross Rating Points (GRPs): A measure of the overall media exposure
of consumer households (reach times frequency).
Groupware: Software designed to facilitate group efforts such as communication,
workflow coordination, and collaborative problem solving. The term generally
refers to technologies relying on modern computer networks (external or
internal).
Growth Stage: The second stage of the product life cycle. This stage
is marked by a rapid surge in sales and market acceptance for the good
or service. Products that reach the growth stage have successfully "crossed
the chasm."
Heavyweight Team: An empowered project team with adequate resourcing
to complete the project. Personnel report to the team leader and are co-located
as practical.
Hunting for Hunting Grounds: A structured methodology for completing
the Fuzzy Front End of new product development (see Chapter 2 of The
PDMA ToolBook 1).
Hunting Ground: A discontinuity in technology or the market that opens
up a new product development opportunity.
Hurdle Rate: The minimu
m return on investment or internal rate of return
percentage a new product must meet or exceed as it goes through development.
Idea: The most embryonic form of a new product or service. It often
consists of a high-level view of the envisioned solution needed to solve
the problem identified by a person, team or firm.
Idea Generation (Ideation): All of those activities and processes that
lead to creating broad sets of solutions to consumer problems. These techniques
may be used in the early stages of product development to generate initial
product concepts, in the intermediate stages for overcoming implementation
issues, in the later stages for planning launch and in the post-mortem
stage to better understand success and failure in the marketplace. (See Chapter 17 in The PDMA HandBook 2nd Edition.)
Idea Exchange: A divergent thinking technique that provides a structure
for building on different ideas in a quiet, non-judgmental setting that
encourages reflection.
Idea Merit Index: An internal metric used to impartially rank new product
ideas.
Implementation Team: A team that converts the concepts and good intentions
of the "should-be" process into practical reality.
Implicit Product Require
ment: What the customer expects in a product,
but does not ask for, and may not even be able to articulate.
Importance Surveys: A particular type of attribute testing in which respondents are asked to evaluate how important each of the product attributes are in their choice of products or services.
Incremental Improvement: A small change made to an existing product
that serves to keep the product fresh in the eyes of customers.
Incremental Innovation: An innovation that improves the conveyance of
a currently delivered benefit, but produces neither a behavior change
nor a change in consumption.
Individual Depth Interviews (IDI's): A qualitative market research technique in which a skilled moderator conducts an open-ended, in-depth, guided conversation with an individual respondent (as opposed to in a (focus) group format). Such an interview can be used to better understand the respondent's thought processes, motivations, current behaviors, preferences, opinions, and desires.
Industrial Design (ID): The professional service of creating and developing
concepts and specifications that optimize the function, value, and appearance
of products and systems for the mutual benefit of both user and manufacturer
[Industrial Design Society of America]. (See Chapters 24 and 25 of The PDMA HandBook 2nd Edition.)
Information: Knowledge and insight, often gained by examining data.
Information Acceleration: A concept testing method employing virtual
reality. In it, a virtual buying environment is created that simulates
the information available (product, societal, political, and technological)
in a real purchase situation at some time several years or more into the
future.
Informed Intuition: Using the gathered experiences and knowledge of
the team in a structured manner.
Initial Screening: The first decision to spend resources (time or money)
on a project. The project is born at this point. Sometimes called "idea
screening."
Injection Molding: A process that utilizes melted plastics injected into steel or aluminum molds which ultimately result in finished production parts.
In-licensed: The acquisition from external sources of novel product
concepts or technologies for inclusion in the aggregate NPD portfolio.
Innovation: A new idea, method, or device. The act of creating a new
product or process. The act includes invention as well as the work required
to bring an idea or concept into final form.
Innovation-Based Culture: a corporate culture where senior management teams and employees work habitually to reinforce best practices that systematically and continuously churn out valued new products to cus
tomers.
Innovation Engine: The creative activities and people that actually
think of new ideas. It represents the synthesis phase when someone first
recognizes that customer and market opportunities can be translated into
new product ideas.
Innovation Steering Committee: the
senior management team or a subset of it responsible for gaining alignment on the strategic and financial goals for new product development, as well as setting expectations for Portfolio and Development Teams.
Innovation Strategy: The firmís positioning for developing new technologies
and products. One categorization divides firms into Prospectors (those
who lead in technology, product and market development, and commercialization,
even though an individual product may not lead to profits), Analyzers
(fast followers, or imitators, who let the prospectors lead, but have
a product development process organized to imitate and commercialize quickly
any new product a Prospector has put on the market), Defenders (those
who stake out a product turf and protect it by whatever means, not necessarily
through developing new products), and Reactors (those who have no coherent
innovation strategy). (See Chapter 2 of The PDMA HandBook 2nd Edition.)
Innovative Problem Solving: Methods that combine rigorous problem definition,
pattern-breaking generation of ideas, and action planning that results
in new, unique, and unexpected solutions.
Integrated Architecture: A product architecture in which most or all
of the functional elements map into a single or very small number of chunks.
It is difficult to subdivide an integrally designed product into partially-functioning
components.
Integrated Product Development (IPD): A philosophy that systematically
employs an integrated team effort from multiple functional disciplines
to develop effectively and efficiently new products that satisfy customer
needs.
Intellectual Property (IP): Information, including proprietary knowledge,
technical competencies, and design information, which provides commercially
exploitable competitive benefit to an organization.
Internal Rate of Return (IRR): The discount rate at which the present
value of the future cash flows of an investment equals the cost of the
investment. The discount rate with a net present value of 0.
Intrapreneur: The large-firm equivalent of an entrepreneur. Someone
who develops new enterprises within the confines of a large corporation.
Introduction Stage: The first stage of a productís commercial launch
and the product life cycle. This stage is generally seen as the point
of market entry, user trial, and product adoption.
ISO-9000: A set of 5 auditable standards of the International Standards
Organization that establishes the role of a quality system in a company
and which is used to assess whether the company can be certified as compliant
to the standards. ISO-9001 deals specifically with new products.
Issue: A certainty that will affect the outcome of a project, either
negatively or positively. Issues require investigation as to their potential
impacts, and decisions about how to deal with them. Open issues are those
for which the appropriate actions have not been resolved, while closed
issues are ones that the team has dealt with successfully.
Journal of Product Innovation Management: The premier academic journal
in the field of innovation, new product development and management of
technology. The Journal, which is owned by the PDMA, is dedicated to the
advancement of management practice in all of the functions involved in
the total process of product innovation. Its purpose is to bring to managers
and students of product innovation the theoretical structures and the
practical techniques that will enable them to operate at the cutting edge
of effective management practice. Web site: www.pdma.org/journal.
Kaizen: A Japanese term describing a process or philosophy of continuous,
incremental improvement.
Launch: The process by which a new product is introduced into the market
for initial sale. (See Chapter 30 of The PDMA HandBook 2nd Edition.)
Lead Users: Users for whom finding a solution to one of their consumer
needs is so important that they have modified a current product or invented
a new product to solve the need themselves because they have not found
a supplier who can solve it for them. When these consumersí needs are
portents of needs that the center of the market will have in the future,
their solutions are new product opportunities.
Learning Organization: An organization that continuously tests and updates
the experience of those in the organization, and transforms that experience
into improved work processes and knowledge that is accessible to the whole
organization and relevant to its core purpose. (see Continuous Learning
Activity)
Life Cycle Cost: The total cost of acquiring, owning, and operating
a product over its useful life. Associated costs may include: purchase
price, training expenses, maintenance expenses, warrantee costs, support,
disposal, and profit loss due to repair downtime.
Lightweight Team: New product team charged with successfully developing
a product concept and delivering to the marketplace. Resources are, for
the most part, not dedicated and the team depends on the technical functions
for resources necessary to get the work accomplished.
Line Extension: A form of derivative product that adds or modifies features
without significantly changing the product functionality.
Long-term Success: The new productís performance in the long run or
at some large fraction of the productís life cycle.
"M" Curve: An illustration of the volume of ideas generated
over a given amount of time. The illustration often looks like two arches
from the letter M.
Maintenance Activity: That set of product development tasks aimed at
solving initial market and user problems with the new product or service. (See Chapter 33 of The PDMA HandBook 2nd Edition).
Mating Part: A general reference to one of two parts that join together.
Manufacturability: The extent to which a new product can be easily and
effectively manufactured at minimum cost and with maximum reliability.
Manufacturing Assembly Procedure: Procedural documents normally prepared
by manufacturing personnel that describe how a component, subassembly,
or system will be put together to create a final product.
Manufacturing Design: The process of determining the manufacturing process
that will be used to make a new product. (See Chapter 23 of The PDMA HandBook 1st Edition.)
Manufacturing Test Specification and Procedure: Documents prepared by
development and manufacturing personnel that describe the performance
specifications of a component, subassembly, or system that will be met
during the manufacturing process, and that describe the procedure by which
the specifications will be assessed.
Market Conditions: The characteristics of the market into which a new
product will be placed, including the number of competing products, level
of competitiveness, and growth rate.
Market Development: Taking current products to new consumers or users.
This effort may involve making some product modifications.
Market-Driven: Allowing the marketplace to direct a firmís product innovation
efforts.
Market Research: Information about the firmís customers, competitors,
or markets. Information may be from secondary sources (already published
and publicly available) or primary sources (from customers themselves).
Market research may be qualitative in nature, or quantitative (see entries
for these two types of market research).
Market Segmentation: Market segmentation is defined as a framework by which to sub-divide a larger heterogeneous market into smaller, more homogeneous parts. These segments can be defined in many different ways: demographic (men vs. women, young vs. old, or richer vs. poorer), behavioral (those who buy on the phone vs. the internet vs. retail, or those who pay with cash vs. credit cards), or attitudinal (those who believe that store brands are just as good as national brands vs. those who don't). There are many analytical techniques used to identify segments such as cluster analysis, factor analysis, or discriminate analysis. But the most common method is simply to hypothesize a potential segmentatio
n definition and then to test whether any differences that are observed are statistically significant (See Chapter 13 of The PDMA HandBook 2nd Edition).
Market Share: A companyís sales in a product area as a percent of the
total market sales in that area.
Market Testing: The product development stage when the new product and
its marketing plan are tested together. A market test simulates the eventual
marketing mix and takes many different forms, only one of which bears
the name test market.
Matrix Converger: A convergent thinking tool that uses a matrix to help synthesize data into key concepts with numbered ratings.
Maturity Stage: The third stage of the product life cycle. This is the
stage where sales begin to level off due to market saturation. It is a
time when heavy competition, alternative product options, and (possibly)
changing buyer or user preferences start to make it difficult to achieve
profitability.
Metrics: A set of measurements to track product development and allow
a firm to measure the impact of process improvements over time. These
measures generally vary by firm but may include measures characterizing
both aspects of the process, such as time to market, and duration of particular
process stages, as well as outcomes from product development such as the
number of products commercialized per year and percentage of sales due
to new products.
Modular Architecture: A product architecture in which each functional
element maps into its own physical chunk. Different chunks perform different
functions, the interactions between the chunks are minimal, and they are
generally well-defined.
Monitoring Frequency: The frequency with which performance indicators
are measured.
Morphological Analysis: A matrix tool that breaks a product down by
needs met and technology components, allowing for targeted analysis and
idea creation.
Multifunctional Team: A group of individuals brought together from the
different functional areas of a business to work on a problem or process
that requires the knowledge, training and capabilities across the areas
to successfully complete the work. (See Chapters 9 and 10 in The PDMA HandBook 2nd Edition and Chapter 6 in The PDMA ToolBook 1.) (See also "Cross-Functional Team".)
Needs Statement: Summary of consumer needs and wants, described in customer
terms, to be addressed by a new product. (See Chapter 14 of The PDMA HandBook 2nd Edition).
Net Present Value (NPV): Method to evaluate comparable investments in
very dissimilar projects by discounting the current and projected future
cash inflows and outflows back to the present value based on the discount
rate, or cost of capital, of the firm.
Network Diagram: A graphical diagram with boxes connected by lines that
shows the sequence of development activities and the interrelationship
of each task with another. Often used in conjunction with a Gantt Chart.
New Concept Development Model: A theoretical construct that provides
for a common terminology and vocabulary for the Fuzzy Front End. The model
consists of three parts: the uncontrollable influencing factors, the controllable
engine that drives the activities in the Fuzzy Front End and five activity
elements: Opportunity Identification, Opportunity Analysis, Idea Generation
and Enrichment, Idea Selection, and Concept Definition. (see Chapter 1
of The PDMA ToolBook 1.)
New Product: A term of many opinions and practices, but most generally
defined as a product (either a good or service) new to the firm marketing
it. Excludes products that are only changed in promotion.
New Product Development (NPD): The overall process of strategy, organization,
concept generation, product and marketing plan creation and evaluation,
and commercialization of a new product. Also frequently referred to just
as "product development."
New Product Introduction (NPI): The launch or commercialization of a
new product into the marketplace. Takes place at the end of a successful
product development project. (See Chapter 30 of The PDMA HandBook 2nd Edition.)
New Product Development Process (NPD Process): A disciplined and defined
set of tasks and steps that describe the normal means by which a company
repetitively converts embryonic ideas into salable products or services.
(See Chapters 4 and 5 of The PDMA HandBook 2nd Edition.)
New Product Development Professional (NPDP): A New Product Development
Professional is certified by the PDMA as having mastered the body of knowledge
in new product development, as proven by performance on the Certification
test. To qualify for the NPDP certification examination, a candidate must
hold a bachelor's or higher university degree (or an equivalent degree)
from an accredited institution and have spent a minimum of two years working
in the new product development field.
New Product Idea: A preliminary plan or purpose of action for formulating
new products or services.
New-to-the-World Product: A good or service that has never before been
available to either consumers or producers. The automobile was new-to-the-world
when it was introduced, as were microwave ovens and pet rocks.
Nominal Group Process: A brainstorming process in which members of a
group first write their ideas out individually, and then participate in
group discussion about each idea.
Non-Destructive Test: A test of the product that retains the productís
physical and operational integrity.
Non-Product Advantage: Elements of the marketing mix that create competitive
advantage other than the product itself. These elements can include marketing
communications, distribution, company reputation, technical support, and
associated services.
Operational Strategy: Operational Strategy is an activity that determines the best way to develop a new product while minimizing costs, ensuring adherence to schedule, and delivering a quality product. For product development, the objective is to maximize the return on investment and deliver a high quality product in the optimal market window of opportunity. [can the portfolio implications of operational strategy be incorporated?]
Operations: A term that includes manufacturing but
is much broader,
usually including procurement, physical distribution, and, for services,
management of the offices or other areas where the services are provided.
Operatorís Manual: The written instructions to the users of a product
or process. These may be intended for the ultimate customer or for the
use of the manufacturing operation.
Opportunity: A business or technology gap that a company or individual
realizes, by design or accident, that exists between the current situation
and an envisioned future in order to capture competitive advantage, respond
to a threat, solve a problem or ameliorate a difficulty.
Outsourcing: The process of procuring a good or service from someone
else, rather than the firm producing it themselves.
Outstanding Corporate Innovator Award: An annual PDMA award given to
firms acknowledged through a formal vetting process as being outstanding
innovators. The basic requirements for receiving this
award, which is
given yearly by the PDMA, are: 1. Sustained success in launching new products
over a five-year time frame; 2. Significant company growth from new product
success; 3. A defined new product development process, that can be described
to others; 4. Distinctive innovative characteristics and intangibles.
Pareto Chart: A bar graph with the bars sorted in descending order used
to identify the largest opportunity for improvement. Pareto charts distinguish
the "vital few" from the "useful many."
Participatory Design: A democratic approach to design that does not
simply make potential users the subjects of user testing, but empowers
them to be a part of the design and decision-making process.
Payback: The time, usually in years, from some point in the development
process until the commercialized product or service has recovered its
costs of development and marketing. While some firms take the point of
full-scale market introduction of a new product as the starting point,
others begin the clock at the start of development expense.
Payout: The amount of profits and their timing expected from commercializing
a new product.
Perceptual Mapping: A quantitative market research tool used to understand
how customers think of current and future products. Perceptual maps are
visual representations of the positions that sets of products hold in
consumersí minds.
Performance Indicators: Criteria on which the performance of a new product
in the market are evaluated. (See Chapter 29 of The PDMA HandBook 2nd Edition).
Performance Measurement System: The system that enables the firm to
monitor the relevant performance indicators of new products in the appropriate
time frame.
Performance/Satisfaction Surveys: A particular type of market research tool in which respondents are asked to evaluate how well a particular product or service is performing and/or how satisfied they are with that product or service on a specific list of attributes. It is often useful to ask respondents to evaluate more than one product or service on these attributes in order to be able to compare them and to better understand what they like and dislike about one versus the other. In this way, this information can become a key input to the development process for next generation product modifications.
PERT (Program Evaluation and Review Technique): An event-oriented network
analysis technique used to estimate project duration when there is a high
degree of uncertainty in estimates of duration times for individual activities.
Phase Review Process: A staged product development process in which
first one function completes a set of tasks, then passes the information
they generated sequentially to another function which in turn completes
the next set of tasks and then passes everything along to the next function.
Multifunctional teamwork is largely absent in these types of product development
processes, which may also be called baton-passing processes. Most firms
have moved from these processes to Stage-GateÔ
processes using multifunctional teams.
Physical Elements: The components that make up a product. These can
be both components (or individual parts) in addition to minor subassemblies
of components.
Pilot Gate Meeting: A trial, informal gate meeting usually held at the
launch of a Stage-Gate™ process to test the design of the process
and familiarize participants with the Stage-Gate™ process.
Pipeline (product pipeline): The scheduled stream of products in development
for release to the market.
Pipeline Alignment: The balancing of project demand with resource supply.
(See Chapter 5 in The PDMA HandBook 1st Edition and Chapter 3 in The PDMA HandBook 2nd Edition.)
Pipeline Inventory: Production of a new product that has not yet been
sold to end consumers, but which exists within the distribution chain.
Pipeline Loading: The volume and time phasing of new products in various stages of development within an organization.
Pipeline Management: A process that integrates product strategy, project
management, and functional management to continually optimize the cross-project
management of all development-related activities. (See Chapter 5 in The PDMA HandBook 1st Edition and Chapter 3 in The PDMA HandBook 2nd Edition.)
Pipeline Management Enabling Tools: The decision-assistance and data-handling
tools that aid managing the pipeline. The decision-assistance tools allow
the pipeline team to systematically perform trade-offs without losing
sight of priorities. The data-handling tools deal with the vast amount
of information needed to analyze project priorities, understand resource
and skillset loads, and perform pipeline analysis.
Pipeline Management Process: Consists of three elements; pipeline management
teams, a structured methodology and enabling tools.
Pipeline Management Teams: The teams of people at the strategic, project
and functional levels responsible for resolving pipeline issues.
Platform Product: The design and components that are shared by a set
of products in a product family. From this platform, numerous derivative
products can be designed. (See also product platform)
Platform Roadmap: A graphical representation of the current and planned evolution of products developed by the organization, showing the relationship between the architecture and features of different generations of products.
Porter's Five Forces: Analysis framework developed by Michael Porter in which a company is evaluated based on its capabilities versus competitors, suppliers, customers, barriers to entry, and the threat of substitutes. (See Porter, Michael. 1998. Competitive Strategy. The Free Press)
Portfolio: Commonly referred to as a set of projects or products that
a company is investing in and making strategic trade-offs against. (See
also project portfolio and product portfolio)
Portfolio Criteria: The set of criteria against which the business judges
both proposed and currently active product development projects to create
a balanced and diverse mix of ongoi
ng efforts.
Portfolio Management: A business process by which a business unit decides
on the mix of active projects, staffing and dollar budget allocated to
each project currently being undertaken. See also pipeline management.
(See Chapter 13 of The PDMA ToolBook 1 and Chapter 3 of The PDMA HandBook 2nd Edition.)
Portfolio Map: A chart or graph which graphically displays the relative scalar strength and weakness of a portfolio of products, or competitors in two orthogonal dimensions of customer value or other parameters. Typical portfolio maps include "Price vs. performance", Newness to company vs. newness to market; Risk vs. return.
Portfolio Rollout Scenarios: hypothetical illustrations of the number and magnitude of new products that would need to be launched over a certain time frame to reach the desired financial goals; accounts for success/failure rates and considers company and competitive benchmarks.
Portfolio Team: a short-term, cross-functional, high-powered team focuse
d on shaping the concepts and business cases for a portfolio of new product concepts within a market, category, brand or business to be launched over a 2-5 year time period, depending on the pace of the industry.
Pre-Production Unit: A product that looks like and acts like the intended
final product, but is made either by hand or in pilot facilities rather
than by the final production process.
Preliminary Bill of Materials (PBOM): A forecasted listing of all the subassemblies, intermediate parts, raw materials, and engineering design, tool design, and customer inputs that are expected to go into a parent assembly showing the quantity of each required to make an assembly.
Process Champion: The person responsible for the daily promotion of
and encouragement to use a formal business process throughout the organization.
They are also responsible for the ongoing training, innovation input and
continuous improvement of the process.
Process Managers: The operational managers responsible for ensuring
the orderly and timely flow of ideas and projects through the process.
Process Map: A workflow diagram that uses an x-axis for process time
and a y-axis that shows participants and tasks.
Process Mapping: The act of identifying and defining all of the steps,
participants, inputs, outputs, and decisions associated with completing
any particular process.
Process Maturity Level: The amount of movement of a reengineered process
from the "as-is" map, which describes how the process operated
initially, to the "should-be" map of the desired future state
of the operation.
Process Owner: The executive manager responsible for the strategic results
of the NPD process. This includes process throughput, quality of output,
and participation within the organization. (See Section 3 of The PDMA ToolBook for 4 tools that process owners might find useful, and see Chapter 5 of The PDMA HandBook.)
Process Re-engineering: A discipline to measure and modify organizational
effectiveness by documenting, analyzing, and comparing an existing process
to "best-in-class" practice, and then implementing significant
process improvements or installing a whole new process.
Product: Term used to describe all goods, services, and knowledge sold.
Products are bundles of attributes (features, functions, benefits, and
uses) and can be either tangible, as in the case of physical goods, or
intangible, as in the case of those associated with service benefits,
or can be a combination of the two.
Product and Process Performance Success: The extent to which a new product
meets its technical performance and product development process performance
criteria.
Product Approval Committee (PAC): The group of managers who serve as
advisors, decision-makers and investors in a Stage-Gate™ process:
a companyís NPD executive committee. Using established business criteria,
this multifunctional group reviews new product opportunities and project
progress, and allocates resources accordingly at each gate. (See Chapter 7 of The PDMA ToolBook 1 and Chapters 21 and 22 of The PDMA HandBook 2nd Edition).
Product Architecture: The way in which the functional elements are assigned
to the physical chunks of a product and the way in which those physical
chunks interact to perform the overall function of the product. (See Chapter 16 of The PDMA HandBook 1st Edition.)
Project Decision Making & Reviews: A series of Go/No-Go decisions about the viability of a project that ensure the completion of the project provides a product that meets the marketing and financial objectives of the company. This includes a systematic review of the viability of a project as it moves through the various phase stage gates in the development process. These periodic checks validate that the project is still close enough to the original plan to deliver against the business case (See Chapters 21 and 22 of The PDMA HandBook 2nd Edition).
Product Definition: Defines the product, including the target market,
product concept, benefits to be delivered, positioning strategy, price
point, and even product requirements and design specifications.
Product Development: The overall process of strategy, organization,
concept generation, product and marketing plan creation and evaluation,
and commercialization of a new product. (See Chapters 19 - 22 of The PDMA HandBook 1st Edition.)
Product Development & Management Association (PDMA): A not-for-profit
professional organization whose purpose is to seek out, develop, organize
and disseminate leading edge information on the theory and practice of
product development and product development processes. The PDMA uses local,
national, and international meetings and conferences, educational workshops,
a quarterly magazine (Visions), a bi-monthly scholarly journal
(Journal of Product Innovation Management), research proposal and
dissertation proposal competitions, The PDMA HandBook of New Product
Development 1st and 2nd Editions, and The PDMA ToolBook 1 for New Product Development
to achieve its purposes. The association also manages the certification
process for New Product Development Professionals. Web site: www.pdma.org.
Product Development Check List: A pre-determined list of activities
and disciplines responsible for completing those activities used as a
guideline to ensure that all the tasks of product development are considered
prior to commercialization. (See Ray Riek, JPIM, 2001)
Product Development Engine: The systematic set of corporate competencies, principles, processes, practices, tools, methods and skills which combine to define the "how" of an organization's ability to drive high value products to the market in a competitive timely manner.
Product Development Portfolio: The collection of new product concepts
and projects that are within the firmís ability to develop, are most attractive
to the firmís customers and deliver short- and long-term corporate objectives,
spreading risk and diversifying investments. (See Chapter 13 in The PDMA ToolBook 1 and Chapter 3 of Chapters 21 and 22 of The PDMA HandBook 2nd Edition.)
Product Development Process: A disciplined and defined set of tasks,
steps, and phases that describe the normal means by which a company repetitively
converts embryonic ideas into salable products or services. (See Chapters 4 and 5 of The PDMA HandBook 2nd
Edition.)
Product Development Strategy: The strategy that guides the product innovation
program.
Product Development Team: A multifunctional group of individuals chartered
to plan and execute a new product development project.
Product Discontinuation: A product or service that is withdrawn or removed
from the market because it no longer provides an economic, strategic,
or competitive advantage in the firmís portfolio of offerings. (See Chapter 28 of The PDMA HandBook 1st Edition.)
Product Discontinuation Timeline: The process and timeframe in
which a product is carefully withdrawn from the marketplace. The product
may be discontinued immediately after the decision is made, or it may
take a year or more to implement the discontinuation timeline, depending
on the nature and conditions of the market and product.
Product Failure: A product development project that does not meet the
objective of its cha
rter or marketplace.
Product Family: The set of products that have been derived from a common
product platform. Members of a product family normally have many common
parts and assemblies.
Product Innovation Charter (PIC): A critical strategic document, the Product Innovation Charter (PIC) is the heart of any organized effort to commercialize a new product. It contains the reasons the project has been started, the goals, objectives, guidelines, and boundaries of the project. It is the "who, what, where, when, and why" of the product development project. In the Discovery phase, the charter may contain assumptions about market preferences, customer needs, and sales and profit potential. As the project enters the Development phase, these assumptions are challenged through prototype development and in-market testing. While business needs and market conditions can and will change as the project progresses, one must resist the strong tendency for projects to wander off as the development work takes place. The PIC must be constantly referenced during the Development phase to make sure it is still valid, that the project is still within the defined arena, and that the opportunity envisioned in the Discovery phase still exists.
Product Interfaces: Internal and external interfaces impacting the product
development effort, including the nature of the interface, action required,
and timing.
Product Life Cycle: The four stages that a new product is thought to
go through from birth to death: introduction, growth, maturity, and decline.
Controversy surrounds whether products go through this cycle in any predictable
way.
Product Life-Cycle Management: Changing the features and benefits of
the product, elements of the marketing mix, and manufacturing operations
over time to maximize the profits obtainable from the product over its
lifecycle. (See Chapter 33 of The PDMA HandBook 2nd Edition).
Product Line: A group of products marketed by an organization to one
general market. The products have some characteristics, customers, and
uses in common and may also share technologies, distribution channels,
prices, services, and other elements of the marketing mix.
Product Management: Ensuring over time that a product or service profitably
meets the needs of customers by continually monitoring and modifying the
elements of the marketing mix, including: the product and its features,
the communications strategy, distribution channels and price.
Product Manager: The person assigned responsibility for overseeing all
of the various activities that concern a particular product. Sometimes
called a brand manager in consumer packaged goods firms.
Product Plan: Detailed summary of all the key elements involved in a
new product development effort such as product description, schedule,
resources, financial estimations and interface management plan.
Product Platforms: Underlying structures or basic architectures that
are common across a group of products or that will be the basis of a series
of products commercialized over a number of years.
Product Portfolio: The set of products and product lines the firm has
placed in the market. (See Chapter 13 of The PDMA ToolBook 1.)
Product Positioning: how a product will be marketed to customers. The product positioning refers to the set of features and value that is valued by (and therefore defined by) the target customer audience, relative to competing products.
Product Rejuvenation: The process by which a mature or declining product
is altered, updated, repackaged or redesigned to lengthen the product
life cycle and in turn extend sales demand.
Product Requirements Document: The contract between, at a minimum, marketing
and development, describing completely and unambiguously the necessary
attributes (functional performance requirements) of the product to be
developed, as well as information about how achievement of the attributes
will be verified (i.e. through testing).
Product Superiority: Differentiation of a firmís products from those
of competitors, achieved by providing consumers with greater benefits
and value. This is one of the critical success factors in commercializing
new products.
Program Manager: The organizational leader charged with responsibility
of executing a portfolio of NPD projects. (See Section 4 of The PDMA
ToolBook 1 for 4 product development tools a program manager may find
helpful.)
Project Leader: The person responsible for managing an individual new
product development project through to completion. He or she is responsible
for ensuring that milestones and deliverables are achieved and that resources
are utilized effectively. See also Team Leader. (See Sections 1 and 2
of The PDMA ToolBook 1 for 8 product development tools for project
leaders)
Project Management: The set of people, tools, techniques, and processes
used to define the projectís goal, plan all the work necessary to reach
that goal, lead the project and support teams, monitor progress, and ensure
that the project is completed in a satisfactory way.
Project Pipeline Management: Fine-tuning resource deployment smoothly
for projects during ramp-up, ramp-down, and mid-course adjustments.
Project Plan: A formal, approved document used to guide both project
execution and control. Documents planning assumptions and decisions, facilitates
communication among stakeholders, and documents approved scope, cost,m
and schedule deadlines.
Project Portfolio: The set of projects in development at any point in
time. These will vary in the extent of newness or innovativeness. (See Chapter 13 in The PDMA ToolBook 1 and Chapter 3 of The PDMA HandBook 2nd Edition.)
Project Resource Estimation: This activity provides one of the major contributions to the project cost calculation. Turning functional requirements into a realistic cost estimate is a key factor in the success of a product delivering against the business plan.
Project Sponsor: The authorization and funding source of the project.
The person who defines the project goals and to whom the final results
are presented. Typically a senior manager.
Project Strategy: The goals and objectives for an individual product
development project. It includes how that project fits into the firmís
product portfolio, who the target market is, and what problems the product
will solve for those customers. (See Chapter 2 in The PDMA HandBook 2nd Edition.)
Project Team: A multifunctional group of individuals chartered to plan
and execute a new product development project.
Prospectors: Firms that lead in technology, product and market development
and commercialization, even though an individual product may not lead
to profits. Their general goal is to be first to market with any particular
innovation.
Protocol: A statement of the attributes (mainly benefits; features only
when required) that a new product is expected to have. A protocol is prepared
prior to assigning the project to the technical development team. The
benefits statement is agreed to by all parties involved in the project.
Prototype: A physical model of the new product concept. Depending upon
the purpose, prototypes may be non-working, functionally working, or both
functionally and aesthetically complete.
Psychographics: Characteristics of consumers that, rather than being
purely demographic, measure their attitudes, interests, opinions, and
lifestyles.
Pull-Through: The revenue created when a new product or service positively
impacts the sales of other, existing products or services (the obverse
of cannibalization).
Q-Sorts: A process for sorting and ranking complex issues.
Qualitative Cluster Analysis: An individual- or group-based process
using Informed Intuition for clustering and connecting data points.
Qualitative Marketing Research: Research conducted with a very small
number of respondents, either in groups or individually, to gain an impression
of their beliefs, motivations, perceptions and opinions. Frequently used
to gather initial consumer needs and obtain initial reactions to ideas
and concepts. Results are not representative of the market in general
or projectable. Qualitative marketing research is used to show why people
buy a particular product, whereas quantitative marketing research reveals
how many people buy it. (See Chapters 14-16 of The PDMA HandBook 2nd Edition.)
Quality: The collection of attributes, which when present in a product,
means a product has conformed to or exceeded customer expectations.
Quality Assurance/Compliance: Function responsible for monitoring and evaluating development policies and practices, to ensure they meet company and applicable regulatory standards.
Quality-by-Design: The process used to design quality into the product,
service, or process from the inception of product development.
Quality Control Specification and Procedure: Documents that describe
the specifications and the procedures by which they will be measured which
a finished subassembly or system must meet before judged ready for shipment.
Quality Function Deployment (QFD): A structured method employing matrix
analysis for linking what the market requires to how it will be accomplished
in the development effort. This method is most frequently used during
the stage of development when a multifunctional team agrees on how customer
needs relate to product specifications and the features that deliver those
needs. By explicitly linking these aspects of product design, QFD minimizes
the possibility of omitting important design characteristics or interactions
across design characteristics. QFD is also an important mechanism in promoting
multifunctional teamwork. Developed and introduced by Japanese auto manufacturers,
QFD is widely used in the automotive industry.
Quantitative Market Research: Consumer research, often surveys, conducted
with a large enough sample of consumers to produce statistically reliable
results that can be used to project outcomes to the general consumer population.
Used to determine importance levels of different customer needs, performance
ratings of and satisfaction with current products, probability of trial,
repurchase rate, and product preferences. These techniques are used to
reduce the uncertainty associated with many other aspects of product development.
(See Chapter 18 of The PDMA HandBook 2nd Edition.)
Radical Innovation: A new product, generally containing new technologies,
that significantly changes behaviors and consumption patterns in the marketplace.
Rapid Prototyping: Any of a variety of processes that avoid tooling
time in producing prototypes or prototype parts and therefore allow (generally
non-functioning) prototypes to be produced within hours or days rather
than weeks. These prototypes are frequently used to test quickly the product
productís technical feasibility or consumer interest.
Reactors: Firms that have no coherent innovation strategy. They only
develop new products when absolutely forced to by the competitive situation.
Realization Gap: The time between first perception of a need and the
launch of a product that fills that need.
Relay-Race Process: A staged product development process in which first one function completes a set of tasks, then passes the information they generates sequentially to another function, which in turn completes the next set of tasks and then passes everything along to the next function. Multifunctional teamwork is largely absent in these types of product development processes, which may also be called phase review or baton-passing processes.
Render: Process that industrial designers use to visualize their ideas
by putting their thoughts on paper with any number of combinations of
color markers, pencils and highlighters, or computer visualization software.
Reposition: To change the position of the product in the minds of customers,
either on failure of the original positioning or to react to changes in
the marketplace. Most frequently accomplished through changing the marketing
mix rather than redeveloping the product.
Resource Matrix: An array that shows the percentage of each non-managerial
personís time that is to be devoted to each of the current projects in
the firmís portfolio.
Resource Plan: Detailed summary of all forms of resources required to
complete a product development project, including personnel, equipment,
time, and finances.
Responsibility Matrix: This matrix indicates the specific involvement
of each functional department or individual in each task or activity in
each stage.
Return on Ideas: Reflects the potential value of an idea.
Return on Investment (ROI): A standard measure of project profitability,
this is the discounted profits over the life of the project expressed
as a percentage of initial investment.
Rigid Gate: A review point in a Stage-Gate™ process at which all
the prior stageís work and deliverables must be complete before work in
the next stage can commence.
Risk: An event or condition that may or may not occur, but if it does
occur will impact the ability to achieve a projectís objectives. In new
product development, risks may take the form of market, technical, or
organizational issues. For more on managing product development risks, see Chapters 8 and 15 in the PDMA ToolBook 1 and Chapter 28 in The PDMA HandBook 2nd Edition.
Risk Acceptance: An uncertain event or condition for which the project
team has decided not to change the project plan. A team may be forced
to accept an identified risk when they are unable to identify any other
suitable response to the risk.
Risk Avoidance: Changing the project plan to eliminate a risk or to
pr
otect the project objectives from any potential impact due to the risk.
Risk Management: The process of identifying, measuring, and mitigating
the business risk in a product development project.
Risk Mitigation: Actions taken to reduce the probability and/or impact
of a risk to below some threshold of acceptability.
Risk Tolerance: The level of risk that a project stakeholder is willing
to accept. Tolerance levels are context specific. That is, stakeholders
may be willing to accept different levels of risk for different types
of risk, such as risks of project delay, price realization, and technical
potential.
Risk Transference: Actions taken to shift the impact of a risk and the
ownership of the risk response actions to a third party.
Roadmapping: A graphical multi-step process to forecast future market
and/or technology changes, and then plan the products to address these
changes.
Robust Design:
The design of products to be less sensitive to variations,
including manufacturing variation and misuse, increasing the probability
that they will perform as intended.
"Rugby" Process: A product development process in which stages
are partially or heavily overlapped rather than sequential with crisp
demarcations between one stage and its successor.
S-Curve (Technology S-Curve): Technology performance improvements tend
to progress over time in the form of an "S" curve. When first
invented, technology performance improves slowly and incrementally. Then,
as experience with a new technology accrues, the rate of performance increase
grows and technology performance increases by leaps and bounds. Finally,
some of the performance limits of a new technology start to be reached
and performance growth slows. At some point, the limits of the technology
may be reached and further improvements are not made. Frequently, the
technology then becomes vulnerable to a substitute technology that is
capable of making additional performance improvements. The substitute
technology is usually on the lower, slower portion of its own "S"
curve and quickly overtakes the original technology when performance accelerates
during the middle (vertical) portion of the "S".
Scanner Test Markets: Special test markets that provide retail point-of-sale
scanner data from panels of consumers to help assess the productís performance.
First widely applied in the supermarket industry.
Scenario Analysis: A tool for envisioning alternate futures so that
a strategy can be formulated to respond to future opportunities and challenges.
(See Chapter 16 of the PDMA ToolBook 1.)
Screening: The process of evaluating and selecting new ideas or concepts
to put into the project portfolio. Most firms now use a formal screening
process with evaluation criteria that span customer, strategy, market,
profitability and feasibility dimensions.
Segmentation: The process of dividing a large and heterogeneous market
into more homogeneous subgroups. Each subgroup, or segment, holds similar
views about the product, and values, purchases, and uses the product in
similar ways. (See Chapter 13 of The PDMA HandBook 2nd Edition.)
Senior Management: That level of executive or operational management
above the product development team that has approval authority or controls
resources important to the development effort.
Sensitivity Analysis: A calculation of the impact that an uncertainty
might have on the new product business case. It is conducted by setting
upper and lower ranges on the assumptions involved and calculating the
expected outcomes. (See Chapter 16 of The PDMA ToolBook 1.)
Services: Products, such as an airline flight or insurance policy, which
are intangible or at least substantially so. If totally intangible, they
are exchanged directly from producer to user, cannot be transported or
stored and are instantly perishable. Service delivery usually involves
customer participation in some important way. Services cannot be sold
in the sense of ownership transfer, and they have no title of ownership.
Short-Term Success: The new productís performance shortly after launch,
well within the first year of commercial sales.
Should-Be Map: A version of a process map depicting how a process will
work in the future. A revised "as-is" process map. The result
of the teamís re-engineering work.
Simulated Test Market: A form of quantitative market research and pre-test
marketing in which consumers are exposed to new products and to their
claims in a staged advertising and purchase situation. Output of the test
is an early forecast of expected sales or market share, based on mathematical
forecasting models, management assumptions, and input of specific measurements
from the simulation.
Six Sigma: A level of process performance that produces only 3.4 defects
for every one million operations.
Slip Rate: Measures the accuracy of the planned project schedule according
to the formula: Slip Rate = ([actual schedule/planned schedule] -1) *
100%.
Specification: A detailed description of the features and performance
characteristics of a product. For example, a laptop computerís specification
may read as a 90 megahertz Pentium, with 16 megabytes of RAM and 720 megabytes
of hard disk space, 3.5 hours of battery life, weight of 4.5 pounds, with
an active matrix 256 color screen.
Speed to Market: The length of time it takes to develop a new product
from an early initial idea for a new product to initial market sales.
Precise definitions of the start and end point vary from one company to
another, and may vary from one project to another within a company. (See Chapter 12 of The PDMA HandBook 2nd Edition.)
Sponsor: An informal role in a product development project, usually
performed by a higher-ranking person in the firm who is not directly involved
in the project, but who is ready to extend a helping hand if needed, or
provide a barrier to interference by others.
Stage: One group of concurrently accomplished tasks, with specified
outcomes and deliverables, of the overall product development process.
Stage-GateÔ Process: A widely employed
product development process that divides the effort into distinct time-sequenced
stages separated by management decision gates. Multifunctional teams must
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